Thursday, June 6, 2019
Android App Essay Example for Free
Android App EssayDuring the earliest years, children interact primarily with people. Their interactions with toys ar usually in the context of human interactions as well. They need to freely explore, manipulate, and psychometric test everything in the environment. Increasingly in todays world, this includes the exploration of technology tools and interactive media. Children of this age are drawn to push-button switches and controls. The early years are a time of rapid learning as parents prepare their children for the upcoming challenges of school. Basic concepts and skills, eye coordination, bed all be taught at this age.Recognizing cloggys, letter and numbers are early pre- literacy skills crucial to the foundation of future learning. Children who can identify letters, number and sounds when entering kindergarten get out be well-prepared to learn to sound out words and read. The intake of technology can facilitate young childrens recognition of savage sounds, letters an d numbers with so much fun. A. STATEMENT OF THE PROBLEM On the give of the study, the researcher found out the following problems Many Smartphone Apps might become harmful to toddlers. Smartphone Apps that is hard to use and complicated for the toddlers.Wrong selection of Apps that has non-beneficial to the growth of toddlers. Apps that flip no interaction to the user. B. OBJECTIVES OF THE STUDY To build an educational android cover that can t all(prenominal) and expand your childs growing brain. To build an educational android covering that is unaffixed to use, specially designed for toddlers. Help kids to increase their brain power along with improving their memory. To build educational android covering that can be usable for the future learning of the user. To build interactive educational android application. C. SIGNIFICANCE OF THE STUDYTechnology today is really demand especially when it comes to education. To the kids/toddlers Fast development for their recognition ski lls in alphabets, numbers and sounds of animals. The study can be a great help in accelerating childrens reading ability. Toddlers will be well prepared to learn the basics the time they enter pre-school. To the parents Save more time to do their home job. Smartphone can actually babysit their children art object they are busy (cooking or cleaning the house etc). To the future developer Encourage them to develop more usable and credible application.D. SCOPE AND LIMITATIONS The proposed educational android application on the basic tasks of system has the following accepts as well as limitations The FirstStep educational android applications teach toddlers the basic learning and recognition of the numbers, alphabet and sound of animals in a fun and simplex port. The FirstStep educational android application doesnt pass time limits or scores, so its stress-free fun for toddlers. All of the pictures fix sounds. The FirstStep educational android application works only in any Andr oid phones.The android application can also run to dodgets, but the cover size is small, because the screen size of the FirstStep android application is originally set for cell phones only. The FirstStep educational android application has no problem solving, computation or logic game. The Appinventor MIT where the FirstStep educational App was build has a limit size of 5mb only for the program that is why it is separated into four apk. The FirstStep educational android application period of time sometimes due to compatibility issues, but still itll continue. E. CONCEPTUAL FRAMEWORKInput Process Output DEFINITION OF TERMS Paint Have fun with an redundant functionality of the proposed program. There are three categories animals, toys and trees. It allows the user to have fun with the pictures. Alphabet From A to Z. Sounds play every time the user touches the letters and images. Animals Different animals that have sounds every time the user touch the image. Numbers Counting num bers 1 to 10. App Inventor An open source, Web-based system develop by Google that allowed people to lay down Android apps without having to know how to code.Instead of writing code, the Android mobile app can be visually designed with App Inventor. Emulator Use to test the put in Appinventor MIT. Java is a computer programming language that is concurrent, class-based, object-oriented, and specifically designed to have as few implementation dependencies as executable. It is intended to let application developers write once, run anywhere (WORA), meaning that code that runs on one platform and does not need to be recompiled to run on another. CHAPTER II freshen up OF RELATED LITERATURE A. Foreign Study Figure 1 Fun Painting conceal Shot http//www.appszoom. com/android_games/casual/fun-painting-app-for kids_lnli. html Fun painting was developed to teach kids about colors and drawing. With a choice of three colors, red, blue, green, you can draw anything you necessity on a cu te cat. You can press the defecate button to clear your drawing and start over. There is no save button to save your work to send or share it on facebook. You can click following button to go in the next picture then paint it. Figure 2 Screen shots from Kids Zoo Animal Sounds alba. tasar? m interactive Kids Zoo is a fun package to learn the animal world for little toddlers.It is a fun android application for kids and toddlers to recognize animals and their incompatible sounds. It is designed for kids all of the pictures are cute and have sound. for surely the kids will like it. The application is easy to use. It is very simple there is no leveling or logic so its stress free fun for kids. All they have to do is touch the buttons and pictures to hear the sounds of animals. Figure 3 Screen shot from ABC for Kids All Alphabets, Pratik Machchar ABC for shows the alphabets A to Z with their sounds. It is a fun application specially designed for kids and toddlers to recognize the alph abet sounds.The application is easy to use. You just have to push the sound button to play the sound of alphabet, and then the next or previous button to move to another letter. The processes of each page are all the same. B. Local Studies Figure 4 Screen shots from ABaKaDa Alphabet https//play. google. com/store/apps/details? id=appinventor. ai_suphap2. Abakada_Alphabet_Launchhl=tl ABaKaDa Alphabet flash card is a fun way of learning the alphabet of the Tagalog language. The deck contains 20 letters aimed to aid kids or even adults in identification and pronunciation.A bonus feature of doodling the pictures will surely give the kids something to recall. Abakada Alphabet is best not only for Philippine kids living in the Philippines or abroad but also those who want to start learning the Tagalog language while having fun. Figure 5 Screen shots from CountRok, created by Jeprok Apps. CountRok, created by Jeprok Apps, is designed as an educational application for the Global Filipino F amily to learn the basics of Counting in Tagalog (Filipino). Its a cool and smart application that teaches counting from 1 through with(predicate) 10 in Tagalog and English.Screens have simple buttons for arrows to move back and forth and a play button for audio. Graphics are colorful and animations help to keep a childs attention. CHAPTER III METHODOLOGY The power decided to use agile package development because it promotes adaptive planning, evolutionary development and delivery, a time-boxed iterative approach, and encourages rapid and flexible response to change. It also emphasizes face to face communication between the developer and the stakeholder who provide the desired software program requirements.And at the end of the iteration, a working harvest-festival is demonstrated to the stakeholder to minimize overall risk and allows the fox to adapt to changes quickly. Thus the final software output is developed with minimal bugs which are exactly what the stakeholder wante d. Figure 6 Agile Methodology Development round of golf Figure 6 shows the software development cycle of agile methodology. Therefore, attributes of the said method are well suited to the development of the indexs educational android application. A. Requirement analysis stageIn this stage, the proponent came up with the idea of creating an educational Android application. It is an educational application that will help kids and toddlers for create their recognition skills of the English alphabet, numbers, animals and sounds. B. Development Stage In this stage, the development of the software took place. The proponent added functionality to the design. Every finished output was built and tested to detect possible program errors. Iterations or changes were through from time to time to correct imperfections. Improvement of design, graphics and expansion of softwares features was observed.It was checked by the software project professor, technical adviser and stakeholder (pre-school teacher) who added functionality and concept to the overall software design or removed some. Every suggested improvement was noted to be implemented on the next iteration of the software development. Figure 7 Agile methodology decision making cycle Figure 7 shows that in every phase of the software development stage, the stakeholder gives his feedback. It is considered by the proponent to ensure that the final software will contain the attributes of the good software. C.The software was prepared for final checking after the approval of the software project professor and technical adviser. It was based on the test done on the development stage where software was ensured to be free from bugs and errors. Demo was done for final software assessment. CHAPTER V SUMMARY, CONCLUSIONS AND RECOMMENDATION A. SUMMARY This project entitled First Step is an educational android application for toddlers. The study sought to create an educational game for kids to develop their recognition of sounds of animals, numbers and the alphabet.The project also aimed to maximize the use of technology in a good and practical way and to obtain more knowledge. The project also aimed to create interactive software for the kids. In addition to the software project, the researcher gathered valid information through internet research and interviews from an expert in programming and a pre-school teacher who has an expertise in working with children. The features of the proposed android application are painting, counting numbers, and recognizing alphabets and animal sounds. B. CONCLUSIONSThe finalization of software has led to the following conclusions pertaining to the softwares attributes The android application is maintainable since it is created using the agile methodology which acknowledges the feedback of the stakeholder. It evolved thoroughly as the stakeholder changed the product requirements. The android application is dependable It doesnt cause harm or damages to any users since it is an educational tool only. It doesnt contain confidential data accessible by the users given that the software has built-in images only which are used in topic simulations.The android application is efficient because it is responsive and doesnt waste any system resources. The android application is usable and user-friendly. It is designed for kids and toddlers. C. RECOMMENDATIONS The researcher recommends parents to use First Step android application to speed up the learning process for toddlers. They can use their gadgets for teaching instead using and buying manual flash cards for the kids to learn about alphabets, numbers and animals. Its practical to use gadgets since all have them.The proponent also recommends to the parents of young Smartphone users to Explain to your children that screen-learning must be balanced with other activities, and limit their Smartphone or table time. Set daily limits early, and stick to them. Use your mobile device as a babysitter as seldom as possi ble. Choose credible apps that aver a legitimate educational component. Games are fine, but try to find apps that teach and expand your childs growing brain. Talk to your kids about what theyre learning from their Smartphone apps. Ask them questions, and check out the apps yourself and get involved in their activities.Dont let your young kids isolate themselves for too long with a Smartphone or tablet. Consider using parental controls (like NQ Family Guardian ) to ensure your child is protected from the bad binge and can only access the good stuff at appropriate times. You can also monitor your childs location and allow your child to alert you when he needs you. For the future developers the proponent recommends to create credible application that can be beneficial for the next generation. Use your talents in building good application that are harm-free for the users.
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